Rating: Strong Buy
Activision Blizzard Financial Health
Profitability:8.78/10
â Activision Blizzard has better Profitability than 87.72% of the companies on the Application Software industry
Net Margin: 28.9%
â Activision Blizzard has better Net Margin than 92.73% of the companies on the Application Software industry
ROE (Return on Equity): 8.14%
â Activision Blizzard has better ROE (Return on Equity) than 67.27% of the companies on the Application Software industry
ROA (Return on Assets): 2.73%
â Activision Blizzard has better ROA (Return on Assets) than 78.18% of the companies on the Application Software industry
Operating Efficiency:9.24/10
â Activision Blizzard has better Operating Efficiency than 94.55% of the companies on the Application Software industry
Operating Margin: 33.85%
â Activision Blizzard has better Operating Margin than 94.55% of the companies on the Application Software industry
Liquidity:9.04/10
â Activision Blizzard has better Liquidity than 93.33% of the companies on the Application Software industry
Quick Ratio: 4.12
â Activision Blizzard has better Quick Ratio than 90% of the companies on the Application Software industry
Operating Cash Flow Ratio: 0.93
â Activision Blizzard has better Operating Cash Flow Ratio than 85% of the companies on the Application Software industry
Solvency:8.07/10
â Activision Blizzard has better Solvency than 66.67% of the companies on the Application Software industry
Debt to Equity Ratio: 0.25
â Activision Blizzard has better Debt to Equity Ratio than 71.19% of the companies on the Application Software industry
Interest Coverage Ratio: 0.93
â Activision Blizzard has better Interest Coverage Ratio than 85% of the companies on the Application Software industry
Revenue by Geographic Region
Audience reach second quarter 2019
Activision Blizzard had 327M monthly active users.
King had 258M monthly active users. Candy Crush franchise monthly active users grew year-over-year, driven by growth in Candy Crush Saga⢠and the addition of Candy Crush Friends Sagaâ˘.
Activision had 37M monthly active users. Call of Duty: Black Ops 4 monthly active users grew year-over-year versus Call of Duty: WWII, and hours played increased by more than 50%. Crash⢠Team Racing: Nitro-Fueled enjoyed positive critical reviews and strong sales, particularly through digital channels.
Blizzard had 32M monthly active users. Hearthstone monthly active users grew quarter-over-quarter following the release of the Rise of Shadows⢠expansion and The Dalaran Heist single-player Adventure. Overwatch monthly active users were relatively stable quarter-over-quarter, with engagement increasing following the release of the Workshop. Subscribers in World of WarcraftŽ increased since mid-May, following the release date announcement and beta for World of Warcraft Classic and the Rise of Azshara⢠content update.
Deep Engagement
Total time spent in Kingâs Candy Crush franchise grew strongly year-over-year.
Total hours played in Activisionâs Call of Duty franchise rose double-digits year-over-year.
Daily time spent per player in Blizzardâs franchises again increased year-over-year.
Overwatch League⢠hours viewed continued to grow robustly year-over-year in the two stages held during the second quarter. Season-to-date, viewership and average minute audience have grown double-digits year-over-year.