Activision Blizzard, Inc. engages in the development and publication of interactive entertainment. It operates through the following segments: Activision, Blizzard, and King. The Activision segment develops and publishes interactive software products and entertainment content, particularly for the console platform. The Blizzard segment develops and publishes interactive software products and entertainment content, particularly for the PC platform. The King segment develops and publishes interactive entertainment content and services, particularly on mobile platforms, such as Google's Android and Apple's iOS. The company was founded in 1979 and is headquartered in Santa Monica, CA.... Show more
Segments: Activision; Blizzard; King
Rating: Buy

Activision Blizzard Financial Health

Profitability:5.86/10

Activision Blizzard has worst Profitability than 54.39% of the companies on the Application Software industry

Net Margin: 0%

Activision Blizzard has better Net Margin than 100% of the companies on the Application Software industry


ROE (Return on Equity): 3.12%

Activision Blizzard has worst ROE (Return on Equity) than 54.39% of the companies on the Application Software industry


ROA (Return on Assets): 0%

Activision Blizzard has better ROA (Return on Assets) than 100% of the companies on the Application Software industry


Liquidity:8.84/10

Activision Blizzard has better Liquidity than 78.33% of the companies on the Application Software industry

Quick Ratio: 2.78

Activision Blizzard has better Quick Ratio than 76.67% of the companies on the Application Software industry


Operating Cash Flow Ratio: 0

Activision Blizzard has better Operating Cash Flow Ratio than 100% of the companies on the Application Software industry


Revenue by Geographic Region
Audience reach second quarter 2019
  • Activision Blizzard had 327M monthly active users.

  • King had 258M monthly active users. Candy Crush franchise monthly active users grew year-over-year, driven by growth in Candy Crush Saga™ and the addition of Candy Crush Friends Saga™.

  • Activision had 37M monthly active users. Call of Duty: Black Ops 4 monthly active users grew year-over-year versus Call of Duty: WWII, and hours played increased by more than 50%. Crash™ Team Racing: Nitro-Fueled enjoyed positive critical reviews and strong sales, particularly through digital channels.

  • Blizzard had 32M monthly active users. Hearthstone monthly active users grew quarter-over-quarter following the release of the Rise of Shadows™ expansion and The Dalaran Heist single-player Adventure. Overwatch monthly active users were relatively stable quarter-over-quarter, with engagement increasing following the release of the Workshop. Subscribers in World of Warcraft® increased since mid-May, following the release date announcement and beta for World of Warcraft Classic and the Rise of Azshara™ content update.

Deep Engagement
  • Total time spent in King’s Candy Crush franchise grew strongly year-over-year.

  • Total hours played in Activision’s Call of Duty franchise rose double-digits year-over-year.

  • Daily time spent per player in Blizzard’s franchises again increased year-over-year.

  • Overwatch League™ hours viewed continued to grow robustly year-over-year in the two stages held during the second quarter. Season-to-date, viewership and average minute audience have grown double-digits year-over-year.

Activision Blizzard revenue quarter by quarter
Activision Blizzard operating expenses
Activision Blizzard revenue quarter by quarter
Activision Blizzard operating expenses
Activision Blizzard revenue quarter by quarter
Activision Blizzard operating expenses

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